Level 4 - Angler's Tunnel

Things to Find

  • Flippers
  • 50 rupees
  • 50 rupees

Map

Link's Awakening Level 4: Angler's Tunnel Map

Walkthrough

You will first begin the dungeon in room 7C. Head up to room 6C and then up the stairs at the top of the screen. Travel across this raised platform over to room 6E, go down the stairs and pick up a Fragment of a Stone Slab that is in the chest. Now go back up the stairs and all the way up to room 3E, where you can get the map from the chest. Now head down to room 4E. Use the Pegasus Boots and the Roc’s Feather to leap the pit and then head on over to 4F. Here, plant a bomb next to the cracked block, push the other block aside and then claim a small key from the chest.

Now head on up to room 2F. Plant another bomb next to the cracked block and then claim another small key from the chest. Now, head all the way back to room 6C. Kill all the enemies and the door will open. Head right to room 6D and kill all the enemies and then that door will open. Then grab the compass from the chest that is there. Head down to room 7D and get another small key from the chest. Now go back to room 6D and then through the locked door to room 6E. Jump the deep water and then head on up, through room 5E, and on to room 4E. In room 4E, use the Pegasus Boots and Roc’s Feather to leap the pits and then head on up to room 3E. Unlock the stone and then head over to room 3D. Destroy the two blobs and then continue down, as you will get the key later. Now, work you way down and around, following the shallow water, until you reach room 5B. Here, head up to 3B and then over to 3C where you can pick up the small key from the chest. Now return to room 3D. Unlock the door and then head up and face Cue Ball (see strategy below).

After Cue Ball is gone, head up to room 1D. Using the Power Bracelet, grab the handle on the right side of the room and pull it back all the way. Now race to the left and head out the door before the blocks close. In the next room (1C) pick up the flippers from the chest. Now head down to room 2C. Learn the pattern the lights follow when you stand on the tiles. The pattern changes so be sure to remember it well. Now head down to room 3C and then head right, swimming over the deep water. Head over to room 3E and go down the stairs. This will take you to the side-scrolling stage 6G6H.

Go over to 6G and pick up the key that fell in the water. Now head back to 3D and swim back across the deep water to 3C. Push the block aside and go on over to room 3B. In room 3B, repeat the patter you learned from room 2C. A twinkle will appear if you are correct. Get them all correct and then go down the stairs that appear. This will lead to the side-scrolling stage 8G8H. In room 8H, dash under the block with the Pegasus Boots. In the second room however, you will need to dash under the block and then let it rise again. Get close enough that it drops, then quickly climb the ladder, and leap to the top of the block. When the block rises all the way back up, leap over to the platform and then go up to the exit. You will reappear in room 5B.

Head down and get the Nightmare Key from the chest. Now return back through the same side-scrolling sequence. Once back in room 3B, go down to 5B and then over to 5C. Swim up to the button and stand on it to open the door. Now head up to room 4C, unlock the block, and go down the stairs. Swim the side-scrolling sequence of 10G10H and then you will reappear in room 4B. Push the block aside and then unlock the door to the Nightmare’s Room. In the next room (3A) go down the stairs and face the Angler Fish (see strategy below). Once the fish is gone, swim up and climb out of the water. Now head up to room 2A and claim the Surf Harp. Level 4 is done!

Nightmares

Cue Ball

(item needed: Sword)
To defeat this water creature, stay below the center block and hit his abdomen whenever he comes down either side. Eight hits will destroy him.

Angler Fish

(item needed: Sword)
To defeat this giant fish, simply hit him ten times while you are dodging the small fish, barrels, and him when he charges. The smaller fish can be destroyed with your sword.

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