Level 7 – Eagle’s Tower

Things to Find

  • L2 shield
  • 20 rupees
  • 1 Secret Seashell
  • 100 rupees

Walkthrough

Link's Awakening Level 7: Eagle's Tower Map
Level 7: Eagle's Tower Map

When you first enter the dungeon in room 4B, head to the right. Once in room 4D, destroy both of the enemies that will suck you in and a key will drop from the ceiling. Now head up the right door, up to room 3D, and then on up the stairs into room 8D. Now go up to room 7D. Pick up the orb from the platform and toss it over by the moveable blocks. Now head to the right side and pull the lever back all the way. Then release it, dash over and pick up the orb, and run out between the closing blocks. Once over in room 7C, throw the orb at the pillar to destroy it.

Now head up to room 6C and throw the heads until they land correctly. Once they are both upright, pick up the map from the chest that appears. Now head back down to room 7C. Here, use the Pegasus Boots and the Roc’s Feather to jump the triple pit on the right side. Head on down to room 9C and strike the crystal switch. Now return back up to room 7C, pick up the orb, and carry it down to room 8C and throw it against the second pillar. Now, pick up the orb and carry it back up to room 7C. Push the block aside and go left into room 7B. Carry it up, jumping the spikes, up into room 6B.Go over and down the left opening, back into room 7B and throw it over the wall. Now return to room 6B, destroy the three creatures, and pick then pick up the compass from the chest that appears.

Go back down the right opening into room 7B and drop down the pit there. You will land on top of some raised blocks in room 2B. Walk down to room 3B and then drop off the blocks. Go right to room 3C, down to 4C, and then over and up the stairs at room 3D. Once back in 8D, grab the L2 shield from the chest there. Now walk down and fall through the pit onto the ledge below. Walk up and retrieve a small key out of the chest. Walk back down and drop off the ledge in room 3D and go up the stairs. Now hit the crystal switch while remaining on the blocks. Then head down to room 9D and unlock the block for future use. Now go left to room 9A where you will fight Hinox (see strategy below).

If you want, depending on the number of Secret Seashells you have, in room 9A drop into one of the far left pits. Walk up on the ledge you will land on to find a chest that contains a Secret Seashell. Then drop off the ledge in room 3A in order to get that chest. Whether or not you do that, once Hinox is defeated pick up the small key that drops form the ceiling. Then go up through room 8A and into room 7A. In room 7A, use your shield to protect against the flying tiles. Once they are gone, the door will open. Then head right into room 7B, pick up the orb, and throw it against the third pillar. Now, throw the orb backover the low wall and then go down and push the block into the pit and jump across. Then go around and pick up the orb and then carry it into room 7C. Take it down to room 8C and toss it over the gap in front of you. Then drop down the pit yourself.

Once in room 3C, climb the stairs and go up to room 2C. Drop off the ledge onto the raised blocks. Head right, jumping the gap, and staying on the raised blocks. When you reach room 2D, trip the crystal switch. Now head back to room 2C, down to 3C, then down and around finally heading up the stairs in room 3D in order to reappear in room 8D. Be sure not to hit the crystal switch. Now head down to room 9D and climb the stairs on the left side. Go left and up, jumping off the ledge in room 8C. Now pick up the orb and carry it down to room 9C and toss it over the low wall. Now return to room 8C and drop down the right-most pit. Go right, then down and around again, and climb the stairs into room 8D. This time, however, hit the crystal switch and then continue down to room 9D. Go left to room 9C and pick up the orb.

Carry the orb into room 9B and toss it upwards over the low part of the wall. Now defeat the three creatures in that room. As soon as they are gone, a chest will appear. However, you cannot get the chest yet. First, go to the left to room 9A, all they way up to 7A, and then right into room 7B. In room 7B, plant a bomb on the left side of the bottom wall, right between the two torches. Go through this hole and down between the two rows of blocks. Plant another bomb at the bottom and then go through this hole and into room 9B. Hook Shot over to the chest. Open the chest to get 20 rupees, then pick up the orb and carry it up to room 8B where you can throw it against the fourth and final pillar. Now walk back down to room 9B and drop into the pit. Once in room 4B, go right to room 4D, up to room 3D and up the stairs. Go up into room 7D, pull the lever, and run through the closing blocks. In room 7C, use the Pegasus Boots and the Roc’s Feather to jump the pit and then go down to room 9C and trip the crystal switch. Go back to room 8C and drop down the righternmost pit. Once back in room 3C, head down and sround to room 3D, and then go up the steps. Back in room 8D, hit the crystal switch and go down to room 9D. Then go left to room 9C and head up the steps. You will appear in room 9G. Go up to room 8G and then right into room 8H where you will face the Grim Creeper (see strategy below).

Once the Grim Creeper runs away, go up to room 7H. Here, push the two blocks together to make a chest appear (it helps to kill the fuzzy creatures). Pick up the Nightmare’s Key out of the chest. Finally, hit the crystal switch. Now return to room 8G. Go left to room 8F, unlock the door, and then to all the way up to room 6F. Then to right into room 6G. Now, while traveling around the conveyer belt and dodging the beams, throw the horses heads. Once they both land upright, a chest will appear that contains 100 rupees. Now return to room 7F. Keep in mind that if you jump on the enemies in rooms 8F and 7F with the Roc’s Feather, they will turn into small hearts. This will help you boost your heart energy before you face the Nightmare. Now in room 7F, climb the stairs. Hook Shot over to the right onto the block and pull yourself over. Now head down to room 8F and then right to room 8G. Here, head up the stairs. Once outside, climb up the ladder where you will face Evil Eagle (see strategy below).

Once the Evil Eagle is gone, climb back down the stairs and reenter the dungeon. Leap off the ledge into the group of blocks and enter the now open door. Once in room 7G, claim the Organ of Evening Calm. You are now done with Level 7–Eagle’s Tower.

Nightmares

Hinox

(item needed: Hook Shot)
This is the same cyclops as you fought in Level 2, except you now have more powerful weapons. At this stage in the game, you can use the Hook Shot to hit this guy only three times and he is history.

Grim Creeper

(item needed: Sword)
This very strange creature will sic his friends, the bats, on you. All you have to do is kill all six of the bats in one pass and he will run away.

Evil Eagle

(items needed: Hook Shot, Shield)
This is another side-scrolling boss stage. Use the Hook Shot to hit the bird whenever you can. When the bird appears at an upper corner and tries to knock you off the tower by flapping his wings, arm your shield and walk into it. The shield will guard against his feathers and if you start close enough to the center of the tower, the bird will leave before you fall off. If you should ever fall off, you will have to start the Nightmare all over again. Six hits with the Hook Shot will do him in.

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