Level 8 - Turtle Rock
Things to Find
- 20 rupees
- 50 rupees
- 20 rupees
- Magic Rod
- 50 rupees
When you enter the dungeon in room 8D, head up to room 6D. Go right to room 6E. The block with the blinking light on it is very important. Push on it and it will begin to fill in the floor behind it. As it is moving, you can steer it with the control pad. Push the block and steer it to the upper-left corner and then go up to room 5E and then left to room 5D. Plant a bomb about one-third of the way down the lower wall (you can barely see the crack) and then go down to room 6D. There are three blocks to your left. Push the top and bottom ones to the left and then push the middle one either up or down. Now go over and get the map out of the chest. Then go to the right and push on one of the blocks below where you entered. The block will fall into the lava and then you can jump over to the other side. Return to room 7D and destroy the bat creature (you will find the boomerang very helpful here). This will open both doors. Then enter the left door. In room 7C, kill all the snakes and then the upper door will open. Go up to room 6C where you will fight Hinox (see strategy below).
Once Hinox is defeated, go left to room 6B. Push the moving block and steer it to fill in all of the hole (you will need to do this often, so learn how). Once the floor is filled in a chest will appear that contains 20 rupees. Then go down to room 7B. The chest you will find there contains 50 rupees. Now go left to room 7A where you will fight Rolling Bones (see strategy below).
Once Rolling Bones is gone, go up to room 6A. Here, defeat the bat creature with the boomerang and a small key will drop from the ceiling. Head down to room 8A. The pit in the floor that sucks you in can be destroyed with your sword. Then go up and open the chest to get the compass inside of it. Return to room 7D. From room 7D go up to room 6D and then right to room 6E. Push on the moving block and steer it back up to the upper-left corner as before. Then go up to room 5E and then left to room 5D. Go down the stairs there and through the side scrolling sequence of 9D–9E. You will reappear in room 8H. Pick up the Fragment of a Stone Slab from the chest and then go up to room 7H where you will fight Smasher (see strategy below).
Once he is gone, you can go up to room 6H is you wish to read the Stone Slab. To open the door in room 6H, pick up the pot and stand on the switch under it. Go back to room 7H and left to room 7G. Here, fill in all of the floor with the moving block (you did practice, right?). Once the floor is filled in, pick up the small key that will drop from the ceiling. Then continue left to room 7E (the chest in room 7F is a dud). Rooms 8E and 6H are connected by the side scrolling sequence of 9A–9B, but is really not necessary to use it unless you need it. If you are ever in room 7E and the doors shut on you, pick up the pot in the upper-left corner and stand on the switch underneath it. Then the door will open. Now return to room 7D. Go up to room 6D and then right to room 6E. Push the moving block and steer it to the right, directly in front of the ledge in the lower-right corner.
Walk over and into room 6F. Plant a bomb at the middle of the right wall and then travel through the resulting hole into room 6G. Here, strike the crystal switch. If you ever exit the game you will need to come back here and restrike the switch. Now return to room 6F and climb the stairs at the bottom of the screen. Drop down into room 7F. Head back to the left and return to room 7D. Now go up to room 6D and right to room 6E. Push on the moving block, but this time steer it between the two blocks at the top of the screen. Push the right one into the lava and head up. In room 5E, unlock the block, go right to room 5F, and then go through the locked door.
Once in room 5G, go up to room 4G (don’t use the stairs now, you will come back to them). In room 4G you will need to kill all the enemies and then the door will open. Then go up to room 3G. Here, kill both enemies. As you fight them, move constantly to avoid falling through the floor. Once they are gone, a key will fall from the ceiling. Then go left to room 3F, but do not fight the Dodongo Snakes yet. Just head on to room 3E. Climb the stairs in the middle of the room and then Hook Shot over to the chest to obtain 20 rupees. Now fall down to the floor and jump to grab all of the items. You can go up to room 1E and take the side scrolling sequence of 9G–9H back to room 5G but there is an easier way. Walk into the lava. You will take some damage, but you will reappear back on the ledge where you entered the room. Now return back to room 3E and unlock the door. However, if you have already used some of your keys in rooms 4F, 4E, or 4D, you may not have a key to open this door. In this case, go back to room 4D and bomb a hole in the middle of the left wall. This will allow you to access to room 4C and you can gather the rest of the keys as normal. Anyway, if you unlock the door in room 3E, head left to room 3C. Here, defeat all of the enemies and the door will open. Go left to room 3B, climb the stairs, and then go right into room 3C. Hook Shot over to the chest where you will gain 50 rupees. Now drop off the ledge and go up the stairs and out of the dungeon. Once outside, pick up the Piece of Heart right above you and then go two screens to the east and reenter the dungeon. You will be in room 3F, just above the Dodongo Snakes. Fight them as before, except from up on top of the ledge (see strategy below).
Once they are gone, a chest will appear that contains a small key. Then go left and drop off the ledge and then return to room 3C. Go down to room 4C. Take your bow and arrow and shoot an arrow at the statue at the top of the screen. Then pick up the small key that will drop from the ceiling. Now head down to room 5C, gather the items, and then return to room 4C. Now head left into room 4B. While dodging the cannon, push the block just to the left of the cannon down and then push the one in front of the chest to the left. Then get the small key out of the chest. Now return to room 4C and then go all the way back around to room 4G. Plant a bomb at the center of the left wall and then go left to room 4F. Jump the pit in the center and unlock the block and then head left into room room 4E. Go through room 4E and into room 4D, climb the stairs, unlock the block, and then go back into room 4E up on top of the ledge. Hook Shot over to the stairs (you will have to aim on either side of the locked block), unlock the block, and then go down the stairs. Go through the side scrolling sequence of 10A–10B and then you will reappear in room 2H. Head down to room 3H where you will fight Blaino (see strategy below).
Once he is dead go up to room 2H. If the blocks are up you will need to strike the crystal switch again in room 6G. Then head up and open the chest to claim the Magic Rod. Now go back down to room 3H and use the telephoner to warp back to the entrance. Then head up to room 7D and kill the bat (the Magic Rod works very well here). Then go left to room 7C and up to room 6C. Here, you may need to fight the Hinox again. Just beat him as before. Now go left into room 6B and fill in the pit with the moving block. Then go up to room 5B and use the Magic Rod to light the two torches. Then pick up a small key from the chest that appears. Now return to room 7D. From room 7D, go up to room 6D and then go right to room 6E. Push the block and steer it to the right, just in front of the ledge in the lower-right side of the screen. Walk over and climb up the stairs and enter the side scrolling sequence of 10D–10E. In room 10E, you will run into blocks of ice. Use the Magic Rod to quickly get these out of your way. In room 10D, however, it is harder. Jump with the Roc’s Feather and at the peak of your jump, shoot the Magic Rod in order to take out the top row of blocks. Now jump up onto the bottom row, up onto the ledge, and then down the ladder. You will reappear in room 3B. Climb down the stairs, unlock the door, and enter room 3A. Here you will battle Cue Ball (see strategy below).
Once Cue Ball is gone, go up to room 2A and use the moving block to fill in all of the floor (you should be good at this by now!). Once the floor is filled in a chest will appear that contains the Nightmare Key. Return back the way you came. Once you come out of the side scrolling sequence of 10D–10E in room 6E, go down to room 7E and jump off the ledge. Go left to room 7D, up to room 6D, and then right to room 6E. As before, push the block directly to the right, all the way to the floor tiles on the far right side. Head right to room 6F. Enter the stairs into the side scrolling sequence of 10G–10H.
In room 10H you will need to clean out some of the bottom and top blocks and then drop from above and take out the block plugging the left hole. Then drop from the top again and land in the hole and go left. In room 10G, climb down the ladder and take out the bottom row of ice blocks. Then fire straight up and remove the vertical row of blocks that are blocking your progress. Then to back up the ladder, jump the gap, jump up the blocks on the left, and then go down the ladder. You will reappear in room 3D. Unlock the door at the top and enter room 2D. Here you will fight Hot Head (see strategy below).
Once Hot Head is dead, go up to room 1D and claim the Thunder Drum. All the dungeons are now complete!
You may not arrive at all of the mini-nightmares in this order, and some of them you may have to fight more than once.
(item needed: Hook Shot; Magic Rod)
This cyclops is the same as in Levels 2 and 7. Three hits with the Hook Shot will toast him. However, once you have the Magic Rod, two hits with that will kill him.
(items needed: Roc’s Feather, L2 Sword; Boomerang)
This strange creature who rolls his log at you is the same as in Level 1. When he rolls his log at you, jump over it with your Roc’s Feather. Then as he jumps back towards his log, hit him with your sword. Four hits with the L2 sword will kill him. A much faster way to defeat him is with the boomerang. Just shoot it at him as soon as you enter the room and one hit will kill him.
(item needed: Power Bracelet)
The enemy who throws his ball at you is the same as in Level 6. Whenever he throws his ball at you, pick it up with the Power Bracelet. Then, throw it so that it hits him. A mere four hits will destroy him.
(item needed: L2 Sword)
This little punching penguin is quite powerful. His jab will knock you out for a few seconds, and he almost always follows it up with his uppercut, which will knock you all the way back to the beginning of the dungeon. Be patient and you will soon beat him. To hurt him, wait until he is winding up for a jab or an uppercut, and then you can hit him with your sword. Be sure to watch carefully for his punch! Four hits and this annoyance will be out of your way. It is possible to beat him with the L1 sword but it is extremely aggravating and nearly impossible. I would highly recommend the L2 sword.
(item needed: L2 Sword)
This aquatic creature is the same as in Level 4, however this time you will have to avoid the lava that is in the center of his room. Simply hit his abdomen four times and he is sunk.
(item needed: Magic Rod)
When you enter his room, stand right in front of the door. When the creature jumps out of the lava, hit him with the Magic Rod as fast as you can. Hit him eight times without letting him return to the lava and his outer shell will fall off. Then hit him a couple more times and he is gone.